Making Gil : Levels 1 - 10
Making gil at the early levels of 1 to 10 can seem to be a very difficult and daunting task. Especially when people are selling the equipment that you need for a much higher price than it really should be. With this guide, you’ll learn the basics of making gil for all your early level needs!
First off, the most important thing to know is the gateway to making said gil. The Auction House! The Auction House (henceforth known as the AH) has 3 main options. Bid, which allows you to buy the various items on the AH, such Weapons, Armor, and Spells. Sell, which is what you’ll use to make gil. And Sales Status, which you can use to check whether or not your items have sold. Under Sales Status, the color of the items name will either be yellow or green. If green, that means it hasn’t sold. If yellow, it has.
In Windurst, the AH can be found at K-12 in Windurst Woods and at I-11 in Windurst Walls. In Bastok, it can be found at H-8 in Bastok Mines and E-8 in Bastok Markets. And in San d’Oria, at I-9 in Southern San d’Oria and at H-10 in Port San d’Oria.
The importance of signet and crystals
No matter what you’re doing, make sure that you talk to a guard by your nations gate and have them cast signet on you. Signet not only awards you Conquest points, which can later be used to get items that people will buy for a lot of gil, but it also allows you get get crystals dropped off of mobs. Crystals come in many varieties, and can be used to sell and craft. Between levels 1 and 10, you’ll mostly be selling them in stacks of 12 on the AH. Be sure to check the price history of the crystals before putting them up for sale. In later levels, though maybe as early as level 10, you can use crystals to begin crafting. But that’s information for a different post.
Other items
Crystals are by no means the only way of getting money early on. Many people will buy other items for crafting of their own, so with some patience and a little luck, you’ll be able to provide them with what they need.
Silk Thread
Silk thread is on of the most profitable items that someone at levels 1 to 10 can get. It drops from the crawlers in Sarutabaruta, but the highest drop rate comes from the Crawlers in West Sarutabaruta. Prices change from server to server, but a stack of Silk thread will usually sell for about 10 to 12k. With enough patience and luck, you’ll be rolling in gil.
Yagudo Necklaces
These necklaces drop from the Yagudos, also found in Sarutabaruta. You may want to save these and redeem them for Norg fame, but if you’re in need of money, you can usually sell them individually for about 500 gil on the AH. If you’re looking to level your clothcraft, you can combine a Yagudo Necklace and a Wind Crystal to create 3 Spools of Grass Thread. These can be a somewhat profitable item, depending on your servers economy.
Beehive Chips
Beehive Chips can be found on the mobs of the Bee family all around Vana’Diel. While they’re not as profitable as Silk Thread, a full stack can sell for about 3 or 4k, depending on your server. They’re a fairly common drop, a lot more so than Silk Thread. Apart from Yagudo Necklaces, Beehive Chips may be one of the best ways for a lower leveled person to make gil.
And when in doubt and in need of gil fast, never overlook the power of vendoring items. If you have a bunch of seemingly useless items that you’re almost positive you’ll never have a use for, sell them! It may not be a lot, but gil in your pocket is gil in your pocket.
Fish, fish, and fish
So you’ve done the above. You’re making pretty good profit and you think you’re doing pretty ok for yourself. But, you’ve left one other opportunity untapped. The craft of fishing. While fishing may be one of the toughest, most frustrating crafts to level, it can definitely be the most profitable crafts at early levels.
First, you want to get about 11k or so, depending on your server. Once you’ve accumulated the gil using the above methods, you’ll want to buy a Halcyon Fishing rod off of the AH under Weapons > Ammo & Misc. > Fishing Gear. After getting the rod, you’ll want bait. Make sure to buy as many stacks of Insect Balls you can. Once you’re fully geared up, make your way to Windurst, as that is one of the best fishing spots for early levels.
Once in a good spot, like Windurst Woods, equip the rod in the ranged slot and the Insect balls in the ammo slot. Start fishing. Every now and then, you’ll catch a gold carp. VENDOR THESE. They go for about 300 gil and are very good profit for early levels. They basically pay for the bait. You’ll find that your normal catches consist of Moat Carps. When you get a full stack, you can sell them on the AH for about 2k, depending on the server.
And with that, I’ll wrap up the Gil Making guide for levels 1 to 10. Just remember to follow the things said in this guide and you’ll be raking in gil like it’s no ones business. Levels 1 to 10 can be the hardest time to make gil, as it gets easier once you get into the higher levels. Just be patient and work hard and you’ll get the hang of things. Good luck and happy hunting!
Link of the Day: Somepage
Somepage’s FFXI page is a wonderful resource of information. It has a full search function, an extensive list of quests, sorted by nation, name, start zone, and even type of fame gained. Apart from these other features, it has a huge guide on cooking. A complete overview of food to a list of each food, divided by the types of status it inflicts. Somepage is definitely a must-have when it comes to needing information on food and cooking.
FFXI News - Preview of Adjustments for June Version Update (Part 1) (05/13/2008)
Comfortable, fuss-free adventuring for all players is one of our biggest priorities. That is why for the next version update, we will be introducing some changes intended to make Vana’dielian living that much more convenient. For this Topics, we will take a look at changes to synthesis, armor storage, and furnishings.
- Synthesis
Our fans often describe HQ item synthesis as a fulfilling yet occasionally frustrating process. Taking such voices to heart, following lengthy deliberation, the developers have decided to add new synthesis enhancement items as the reward for guild contract quests. While these items do not allow the creation of HQ items at free will, you will receive an overall success rate bonus for synthesis.
The positive effects of these items are expected to span beyond merely improving your success rate in synthesis. The raising of synthesis skills should become that much more enjoyable an experience, and certain items should become more affordable than before.
These synthesis enhancement items are a must-have for masters and apprentices alike!
- Armor Storage
The release of the Wings of the Goddess expansion saw the addition of several new sets of armor. To accommodate this increase, the following armor sets will become storable by talking to specific NPCs:
Pahluwan / Yigit / Amir
- Furnishings
Since it became possible to invite friends over to your Mog House, we’ve been seeing more and more adventurers taking an active interest in their furnishings in a friendly contest of affluence with neighbors. Amidst this recent trend, it has come to our attention that the function of some furnishings was not proportional to cost, resulting in them being largely ignored by players.
To rectify this issue, and ultimately improve the living standard for adventurers, a number of furnishings will receive adjustments to attributes such as storage capacity and effects. Detailed information on these changes will be announced upon the release of the next version update.
Becoming an angler
Fishing is one of the most profitable “crafts” in the game, when it’s at 100. Getting fishing to 100 (the maximum skill level) is a daunting task indeed, but with the right stuff, you can do it.
Getting started
First, you’ll want to start out by getting a rod and bait. These can be found on the Auction House under Weapons > Ammo & Misc. > Fishing Gear. A great starting combination is a Halcyon Rod and Insect Balls. Then head out to any of these locations to fish for Moat Carp:
- Al Zahbi
- Bastok Markets
- Boyahda Tree
- Davoi
- Dragon’s Aery
- East Sarutabaruta
- Eastern Altepa Desert
- Jugner Forest
- Korroloka Tunnel
- La Theine Plateau
- Misareaux Coast
- Northern San d’Oria
- Port San d’Oria
- Rabao
- Rolanberry Fields
- West Ronfaure
- West Sarutabaruta
- Western Altepa Desert
- Windurst Walls
- Windurst Waters
- Windurst Woods
- Yhoator Jungle
- Yuhtunga Jungle
- Zeruhn Mines
You’ll find that Sarutabaruta, Windurst, and Knightwell Pond in West Ronfaure are the best locations. For further fishing locations and rod/bait combinations, check out these guides.
Becoming a Novice
After becoming a Novice, as with all crafts, you can sign a contract with the guild, and begin attaining points that will allow you to get special items that increase your skill, or otherwise have benefits to the craft. You will be able to turn in a select type of fish each day, each fish is worth a certain amount of points, and you will have a maximum amount of points obtainable. So for one day, lets say the guild point item was Moat Carp, and each moat carp was worth 10 points, and there was a maximum of 100 points for the day. You would need to turn in 10 moat carps in order to reach your daily guild point limit. Each item has its own unique limit.
Above and beyond
If you’ve managed to reach the Novice level without loosing your sanity, you should be able to go all the way to 100. This short guide is simply meant as an introduction to fishing, and further reading it can be done at FFXIClopedia.