FFXI News - New Additions and Changes to Campaign (05/22/2008)

May 22, 2008 at 10:56 am (Campaign, FFXI News)

campaignarrowws

The next version update will usher in a number of new additions to the Campaign system, as well as several changes to existing elements.

Click here to view an outline of these upcoming alterations!

Permalink No Comments

FFXI News - Preview of Adjustments for June Version Update (Part 2) (05/20/2008)

May 20, 2008 at 10:42 am (FFXI News, Mog House)

juneupdatepart2

As a part of our continuing efforts to improve the convenience and enjoyment of life in Vana’diel, we plan to introduce several changes that include the appearance of nomad moogles in Selbina and Mhaura, as well as adjustments to the supply quests.

Click here to find out more.

Permalink No Comments

FFXI News -The 8th Vana’diel Census (05/16/2008)

May 16, 2008 at 12:51 pm (FFXI News)

8thvanadielcensus

Today we bring you the 8th Vana’diel Census, which marks the sixth anniversary of FINAL FANTASY XI!

In addition to the standard job level distribution and relic-level item charts, this year we’ve included some fascinating data relating to the new expansion disc Wings of the Goddess, as well as other never-before-seen statistics such as the number of players who’ve earned the right to wear Maat’s Cap!

Take this opportunity to see a slice of Vana’diel, as brought to you by our operation and development teams.

The 8th Vana’diel Census can be found here.

Permalink No Comments

FFXI News - Mog Bonanza is Here! (05/16/2008)

May 16, 2008 at 12:50 pm (FFXI News)

mogbonanzaishere

The Final Fantasy XI 6th Anniversary commemorative event that you’ve all been waiting for—the Mog Bonanza—is finally here! Bonanza marbles are now available for purchase from Bonanza Moogles at a nation near you. Don’t miss this rare chance to win riches beyond your wildest Vana’dielian dreams!

Learn all about the Mog Bonanza here.

Permalink No Comments

FFXI News - New Image Upload Feature Added to the Linkshell Community! (05/15/2008)

May 15, 2008 at 11:53 am (FFXI News, Linkshell)

lscommunity

A new image upload feature has been added to the FINAL FANTASY XI Linkshell Community Beta Version. Using this feature, users are able to upload images such as screenshots to their community’s message board or calendar.
Users can utilize this feature to post pictures from events held by their linkshell or upload strategic plans for an upcoming battlefield. Feel free to use it however you want!

In addition to the image upload feature, we are also planning on adding a “Photo Album” in the near future.
*For information on new features, refer to Updates under Information on the FINAL FANTASY XI official site.

Click here to join the FINAL FANTASY Linkshell Community.

Permalink No Comments

FFXI News - Adjustment and Additions to Fellows (05/15/2008)

May 15, 2008 at 11:46 am (Adventuring Fellow, FFXI News)

fellowadjustments1

Adjustments and additions to fellows have been scheduled for the next version update. Here is a preview of some of the items currently under development.

  • A new limit break quest will be added, making it possible to increase your adventuring fellow’s level cap to 70. There are currently no plans to increase the level cap to 75. However, the possibility will be considered should the need arise.

 

  • Extra fellow personalities will be added.

 

  • It will become possible to summon fellows in certain areas of past Vana’diel. Please note, though, that fellows cannot be summoned while marked with an Allied Tag.

felizfierceattacker

Permalink No Comments

Development Team Q & A - May 2008

May 14, 2008 at 12:52 pm (FFXI News, Interviews)

Question 1 (Absolute Virtue)

We thank you for holding your promise to release an Absolute Virtue video. Players tested and analyzed the developers’ videos, but they couldn’t find any real weaknesses. After careful inspection and comparison of the videos in different languages, we noticed that a few people used their two-hour abilities multiple times within two hours.

Was this a circumvention of the game mechanics or is there some way to regain these abilities? We are assuming that the development team got around Manafont (meteor) and Benediction. Is this down to luck, or is there a way to “turn off” these abilities as well as the other two-hour abilities? We understand the importance of using elemental spells that match the day. Apart from this, we are in the dark.

Question 1:
Can you explain the video or at least give a hint?
Answer:
All the answers are in the video. We cannot give you any more clues at this stage.

Optional Question 1b:
Here is an open question from the Games Convention 2007:
why does AV not always pop when Jailer of Love dies? (Answer this only if you want to)
Answer:
The point at which AV appears is supposed to be an accident, i.e. a trap. Absolute Virtue was not designed to always appear (to be honest, we want the players to try their luck).


Question 2 (Einherjar)

Einherjar is a well thought-out idea. However, players are disappointed with the fact that the spectrum of possible outcomes is not as broad as was promised. Currently, there are little or no rewards for the amount of time and effort one puts into it. When we fail to achieve a goal in a Dynamis or Limbus zone, we still get a reward in the form of currency and other useful items. Could you adjust Einherjar to work in a similar fashion, so that, for example, we could receive a small number of Ampoules of Therion Ichor for clearing all the lesser monsters, even when we fail to defeat the boss?

Question 2:
Can you please make Einherjar scalable depending on the number of players that enter? After the last Games Convention, you told us that only nearby monsters are supposed to link, yet in reality this is not true. Everything in the entire zone links. What changes can we expect in Einherjar in the near future?
Answer:
Although the exact details are confidential, we can at least tell you that there are a few adjustments for Einherjar that have been taken into consideration. We would like to maintain the principle of obviously tough and hard battles in the content. We’re planning a number of adjustments in order for the player to get more rewards than at the present time.


Question 3 (Repop time of ??? –Questionmarks-)

Is it possible to reduce the time it takes for the forced-pop “???” NMs to respawn from fifteen minutes to something like five minutes? Spawning eight NMs results in a total of two hours being wasted. This is not only time-consuming but also causes any group after us to wait.

Question 3:
What is the purpose behind the fifteen minute waiting period we currently experience?
Answer:
As a basic rule, should there constantly be congestion, some kind of adjustment is made (for example, this is applicable to NMs fought by the player in order to obtain the Samurai job). If there is a particular NM that this applies to, please let us know by giving us its name and what happens in detail. We can then examine the problem.


Question 4 + 5 (End-game)

In past interviews, you’ve often said that if there is enough demand, you will address any problem and try to act upon it. After two years of issues with users camping big NMs being continuously reported (for example with the 3 Kings, Tiamat, Cerberus etc.), is it possible for you to take action?

Most end-game Linkshells avoid camping these monsters because they do not stand a chance against people using third party software or people camping monsters like Tiamat, Cerberus, Khimaira for days (because of their long respawn times), evidently monopolising them.

With more and more End-game Linkshells being formed, this problem keeps on growing and worsening (On Bahamut we often have five to seven Linkshells competing for three hours in Dragons Aery or 3+ Linkshells at Cerberus waiting for him to spawn). We think that every player should have the opportunity to fight these monsters. Without using third party software or camping twenty-four hours a day, not everyone has that chance. Additionally, these monsters are no longer a challenge to most Linkshells as no one can fear them after fighting them for four years. Can you change the AI to make them more challenging again, especially 3 Kings?

Question 4: (Use of third party tools and the difficulty of fights)
How can everyone get a chance to fight these monsters with the same loot? Does the Development Team still think that everything is fine in regards to this problem?

Question 5: (Drop rate and Spawn time)
The main problem is the amount of Linkshells camping these days. Three years, ago it was two or three, now it is up to ten Linkshells at a time. Forcing more Linkshells to leave the camps by adjusting the drop rates or lowering the respawn time could help. What do you think?
Answer:
(combined with Question 5)
We understand that there are a number of problems with the aforementioned HNMs. Although the benefits may no longer be relative to the 3-day-spawn time, the dropped items are still powerful and we think it is too early to make changes or adjustments making these are available to everyone.

As a first step, we are working on a larger choice of monsters which the player can challenge, by adding more HNMs and more powerful equipment.


Question 6 (Secrets/Latent effects)

Question:
Could you give us more information about any latent effects which players may not have found yet? Additionally, are there any secrets we are yet to discover which you could hint at - such as those you mentioned at the Fan Festivals in 2007?
Answer:
Unfortunately, we cannot let you know of any undiscovered latent effects, as this would defy their purpose. On the other hand, we will let them be known at large once enough players figure out what the situation roughly may be. Items with no obvious advantages could well be worth thinking about.


Question 7 (Dynamis)

A major concern that has been brought to your attention many times has been Dynamis. We think that certain aspects of Dynamis could do with some small adjustments. Planning is quite difficult when the delay for re-entry is seventy-two hours. It would be desirable to reduce the seventy-two hour delay to seventy hours for Dynamis or any other similar content. The drop rate in the Northlands Zones causes many of the same players to farm for their relic gear after four years. We would like to move onto newer content. Players are no longer entering in the same numbers as before. Additionally, the current state of the economy makes the 1million gil entry fee unfeasible for even the largest groups. (Summary:
Dynamis fee, re-entry time, drop rate)

Question 7:
Are there any plans to reconsider the decision of not lowering the cost? Do you plan to readjust Dynamis at all?
Answer:
The entry cost is under review and we’re planning to lower it. An adjustment of the drop rate in the Northland Zones is also planned, although the schedule is yet to be set.


Question 8 (Battle Music)

With the recent change in battle music, can you consider making it optional?

Many players do not want to hear the repetitive battle music. Some would rather hear the area music instead. Can you please give this option to those who want it? Most of the people I have spoken to do not like this new battle music and have now turned off their in-game music altogether, myself included.

Question 8:
Do you think this is possible?
Answer:
We have received a positive response from many players after implementing the new music. However, as a result of the long time the implementation took, some people do not like it.

The current plan is to make battle music the default option, while implementing another option to deactivate it. We will start working on it shortly!


Question 9 (Wing of the Goddess)

What happened to some of the changes mentioned in the last interview which were to be implemented in Wings of the Goddess? Can you tell us now how monsters can become extinct? What can we further expect from this expansion? Will there be additional end-game zones like in Chains of Promathia and will there be new HNMs?
Answer:
It would be an awkward situation if monsters in the present world were to become extinct as the result of events in the past. However, this may not necessarily be negative.

If the players do ‘something’ in the past world, there could be positive consequences in the present one. For example, if the players were to save a Pixie in the past, Pixies would exist in the present. For the time being though, there aren’t many cases of this.

In the future, more dynamic features will be added. These will lead to a string of positive changes and consequences, made in the past with effects in the present world.

Apart from the ‘Altana Missions’ and ’Campaign’ currently available, the release of new HNMs, new areas and some new contents are being planned. Keep posted for any announcements in the future!


Question 10 (Switching Nations)

I know this question has been asked several times without a definite answer, but many players would like the chance to explore the story-lines of other nations via their corresponding missions. However, the fact that outpost warp privileges are lost or reset upon changing allegiance is a huge hindrance to that.

Question 10:
When players change nations, their Conquest Points are saved if and when they return to that nation. Is there any chance for an adjustment to allow players to keep their outposts when changing allegiance, maybe creating some kind of quest or mission after switching to re-obtain these more easily?
Answer:
Concerning outposts, these are considered a reward for a player’s conquest points. They are also set to be cleared when a player changes nationality because of a sense of belonging. However, as more players have cleared missions, we have increasingly received requests for more random missions in other countries.

In response to the request, the following adjustments will be made:
When a player changes nationality, access to previous outposts will be saved. In a new nation, a player will have to start out from scratch. However, previous records are retrieved upon return to the nation of origin and the player can then re-access saved outposts.


Question 11 (Windowed Mode)

First of all, thank you for releasing this option.

Question 11:

Do you plan any new features for the windowed mode (for example taking screenshots more easily)?
Answer:
There are no such plans for the moment.


Question 12 (Food)

Whereas there have been many new cooking recipes added, mages still have a limited choice of food. For example, a melee job can provide massive boosts to attack or accuracy through food, whereas mages will receive small amounts of MP or stats.

Question 12:
Are there any plans to add mage food with more significant effects (for example cure potency or Magic Attack Bonus food)? Can players be allowed to see the effects of food items without having to use them?

(This would resolve the issue of half of the food items not being desired simply because many people do not know the effects of most of the food bonuses in the game.)
Answer:
We know all too well that the food choices for mages have been very limited. We are planning to gradually add some more variation to bring some balance.

As to the ways to check the effect of different food items, we would like to find a solution. This is not easy:
there are a large number
of foods, and their effects have already been implemented.

via [BlueGartr]

Permalink No Comments

FFXI News - Preview of Adjustments for June Version Update (Part 1) (05/13/2008)

May 13, 2008 at 12:29 pm (Crafting, FFXI News, Items/Drops, Mog House)

5-13-08update

 

Comfortable, fuss-free adventuring for all players is one of our biggest priorities. That is why for the next version update, we will be introducing some changes intended to make Vana’dielian living that much more convenient. For this Topics, we will take a look at changes to synthesis, armor storage, and furnishings.

 

  • Synthesis

Our fans often describe HQ item synthesis as a fulfilling yet occasionally frustrating process. Taking such voices to heart, following lengthy deliberation, the developers have decided to add new synthesis enhancement items as the reward for guild contract quests. While these items do not allow the creation of HQ items at free will, you will receive an overall success rate bonus for synthesis.

The positive effects of these items are expected to span beyond merely improving your success rate in synthesis. The raising of synthesis skills should become that much more enjoyable an experience, and certain items should become more affordable than before.

These synthesis enhancement items are a must-have for masters and apprentices alike!

  • Armor Storage

The release of the Wings of the Goddess expansion saw the addition of several new sets of armor. To accommodate this increase, the following armor sets will become storable by talking to specific NPCs:
Pahluwan / Yigit / Amir

  • Furnishings

Since it became possible to invite friends over to your Mog House, we’ve been seeing more and more adventurers taking an active interest in their furnishings in a friendly contest of affluence with neighbors. Amidst this recent trend, it has come to our attention that the function of some furnishings was not proportional to cost, resulting in them being largely ignored by players.

To rectify this issue, and ultimately improve the living standard for adventurers, a number of furnishings will receive adjustments to attributes such as storage capacity and effects. Detailed information on these changes will be announced upon the release of the next version update.

Permalink No Comments

FFXI News - Six Years in the Running! Adventurer Appreciation Campaign Imminent! (05/12/2008)

May 12, 2008 at 12:39 pm (Events, FFXI News) (, , )

advapprebanner

This year’s Adventurer Appreciation Campaign will commence on Monday, May 12th, 2008 at 1:00AM and last until Wednesday, May 28th, 2008 at 1:00AM.

Well, it’s that time of year again, kupo! As you connected adventurers with the inside scoop may well have already heard, the annual Adventurer Appreciation Campaign is nigh! Nigh, kupo!

As we moogles are wont to do, we’ve gone and whipped up a lil’ something special to show our undying gratitude. You get three guesses, and the first two don’t count, kupo! Well, you’ll just have to visit my moogle brethren in the three nations once the campaign starts and see for yourself. And for you more curious souls out there, we’ll once again have all of the pertinent personal particulars prepared for your perusal, kupo!

Not to mention that we’re ridiculously inundated with fan mail! That’s right, kupo! People from all across Vana’diel who helped in the planning and management of this year’s campaign logistics have been sending in letters like it’s going out of style! We’ve received an outpouring of written requests, some challenges, a few bills… even a love letter or two! Just look at all these paper cuts on my paws. I’m in pain here, kupo!

Unfortunately, we’d be here until the end of days if we wanted to give them all a full reading, kupo. So you’ll just have to leave it to my otherworldly moogle discretion to select some of the most dramatic letters from amongst our more distinguished and upstanding admirers. Here we go, kupo!

Ah, here’s a dandy. From the prestigious Halver M Borel of San d’Oria, kupo!

Most respected adventurers of the kingdom, His Majesty the King wishes to make known to you his recognition and profound thanks on behalf of the kingdom for your continued heroism in the name of, and allegiance to, the kingdom. By your noble efforts, our glorious kingdom shall come to…

Wow! Easy on the formality, kupo! I’m sure that’s just standard protocol.
Ummm, let’s see what else we have here… Ah-ha, here’s a ditty from President Karst of Bastok himself, kupo!

On behalf of the free peoples of Bastok, to our dear and noble adventurers.
Though our roads are not yet safe enough to accommodate common travelers, unreasonable detours are no longer required.
Though lurking dangers still inhibit unbridled progress in the lower realms of our mines, there are notably fewer beastman trespassers.
And though our auction house is…

Amazing! Such criticism and suggestion wrapped in compliment… A true politician, kupo!

Awww, don’t let that last one get to you, kupo. President Karst didn’t get to where he is today by being a softie! Look here! One from the head lady-in-waiting, Zubaba, kupo! No doubt she carries words of praise straight from the Star Sibyl herself!

Another outstanding year, adventurers! You are paragons of excellence, all! You are our moral compasses! We would be lost without you!

See? See, kupo? What did I tell you?

Were those the types of compliments you were fishing for, hm!? Naïve adventurers! Your work is far from done. A new year of trials awaits. Go bravely, for the Star Sibyl!

Oh… Well, we’ve also got some here from the common populace, bless their hearts, kupo.
Here’s one from President Naja! And take a gander at this golden leaf stationary! No doubt she shelled out a pretty gil for this, kupo!

Salaheem’s Sentinels! The foremost privately owned and operated military organization in Aht Urhgan, with a proud tradition of exploiting the most capable of mercenaries and most ill-obtained of intel to defend our glorious Empire. Now seeking dedicated and submissive recruits for…

How did this one get in here, kupo…?

Oh, never mind with the letters, kupo!
If you’d humor me, I’d like to just say a little something on behalf of us moogles.

(Cough, hack…) Ahem, kupo!

It is not often when we find ourselves blessed with such an opportunity, kupo.
An opportunity to express our immense gratitude and thanks for the valiant efforts of all the world’s adventurers, who battle and toil tirelessly for the sake of Vana’diel’s future legacy.
From our heart of hearts, and for all of time, we thank you, kupopopo!!!

We hope you will continue your journeys and aspire to even greater heights and wonders.
May glory and prosperity find you this year as well, as in every!

racesonhill

Throughout the Adventurer Appreciation Campaign, moogles everywhere will be doling out interesting little tidbits of information concerning your adventures in Vana’diel. Please do not hesitate to speak to any of the moogle NPCs located on the streets of the three nations during the campaign.
They have also prepared a veritable mountain of Anniversary Rings to dispense to any ambitious adventurers looking for a little experiential boost!

In addition, bracing information broken down on a world-by-world basis will be made available for your viewing pleasure via PlayOnline from May 16.

  • How to Access

From the PlayOnline Main Menu:
Games >> FINAL FANTASY XI >> Developer’s Room >> Adv. Appreciation

*Players in possession of an Anniversary Ring obtained from either last year’s Adventurer Appreciation Campaign or the Welcome Back Campaign must dispose of their ring before being eligible to acquire a new one.

*Disposing of an Anniversary Ring obtained via this year’s Adventurer Appreciation Campaign will not make a player eligible to obtain another.

  • Event Schedule

From Monday, May 12th, 2008 at 1:00AM until Wednesday, May 28th, 2008 at 1:00AM.

  • Event Areas

Moogle NPCs can be found in the zones listed below throughout the Adventurer Appreciation Campaign.

Southern San d’Oria / Northern San d’Oria / Bastok Mines / Bastok Markets / Windurst Waters / Windurst Woods

Permalink No Comments

FFXI News - Wings of the Goddess Missions!

May 10, 2008 at 5:19 am (FFXI News) (, , , , )

wotgmissionsbanner

As they wander the battlefields of the Crystal War, adventurers will encounter Lilisette, an eccentric dancer who is shadowing the mysterious Cait Sith. Her unprecedented actions will slowly but surely warp the very fabric of the age…

The Wings of the Goddess missions have finally begun in earnest. Read on to discover how the story was set in motion…

___________________________________________________________________________________

cavernousmaws

Ominous statues known as “cavernous maws” have suddenly appeared all across Vana’diel. After passing through these mysterious portals, adventurers meet with the talkative catlike being known as Cait Sith. After accepting her request to help lessen the “tidal wave of tragedy” bearing down on Vana’diel, Altana’s champions are sent directly into the chaos of the Crystal War.

_______________________________________________________________________

But what excitement do these missions promise from this point onwards?
Let us delve into the upcoming events…

________________________________________________________________________

troupemayakovcometh

Troupe Mayakov Cometh!
The kingdom of San d’Oria is astir with the news of the arrival of Troupe Mayakov. Adventurers encounter the dashing Sir Ragelise as they search for a ticket to attend the performance…

________________________________________________________________________

dncinforest

Is This the End!?
Adventurers once more chance across the enigmatic Cait Sith. However, the conversation is interrupted at a vital juncture by the unexpected appearance of the dancer Lilisette…

_________________________________________________________________________

What is the true nature of Troupe Mayakov?
What is Lilisette’s ultimate purpose?
What secrets does this tumultuous age conceal?
Discover the answers to these questions and more in the continuing Wings of the Goddess missions!

Permalink No Comments