Making Gil : Levels 1 - 10

May 17, 2008 at 12:12 pm (Crafting, Gil-Making, Items/Drops) (, , , , , , , , , , , , , , , , )

Making gil at the early levels of 1 to 10 can seem to be a very difficult and daunting task. Especially when people are selling the equipment that you need for a much higher price than it really should be. With this guide, you’ll learn the basics of making gil for all your early level needs!

First off, the most important thing to know is the gateway to making said gil. The Auction House! The Auction House (henceforth known as the AH) has 3 main options. Bid, which allows you to buy the various items on the AH, such Weapons, Armor, and Spells. Sell, which is what you’ll use to make gil. And Sales Status, which you can use to check whether or not your items have sold. Under Sales Status, the color of the items name will either be yellow or green. If green, that means it hasn’t sold. If yellow, it has.

In Windurst, the AH can be found at K-12 in Windurst Woods and at I-11 in Windurst Walls. In Bastok, it can be found at H-8 in Bastok Mines and E-8 in Bastok Markets. And in San d’Oria, at I-9 in Southern San d’Oria and at H-10 in Port San d’Oria.

The importance of signet and crystals

No matter what you’re doing, make sure that you talk to a guard by your nations gate and have them cast signet on you. Signet not only awards you Conquest points, which can later be used to get items that people will buy for a lot of gil, but it also allows you get get crystals dropped off of mobs. Crystals come in many varieties, and can be used to sell and craft. Between levels 1 and 10, you’ll mostly be selling them in stacks of 12 on the AH. Be sure to check the price history of the crystals before putting them up for sale. In later levels, though maybe as early as level 10, you can use crystals to begin crafting. But that’s information for a different post.

WindCrystal

Other items

Crystals are by no means the only way of getting money early on. Many people will buy other items for crafting of their own, so with some patience and a little luck, you’ll be able to provide them with what they need.

Silk Thread

Silk thread is on of the most profitable items that someone at levels 1 to 10 can get. It drops from the crawlers in Sarutabaruta, but the highest drop rate comes from the Crawlers in West Sarutabaruta. Prices change from server to server, but a stack of Silk thread will usually sell for about 10 to 12k. With enough patience and luck, you’ll be rolling in gil.

Silkthread

Yagudo Necklaces

These necklaces drop from the Yagudos, also found in Sarutabaruta. You may want to save these and redeem them for Norg fame, but if you’re in need of money, you can usually sell them individually for about 500 gil on the AH. If you’re looking to level your clothcraft, you can combine a Yagudo Necklace and a Wind Crystal to create 3 Spools of Grass Thread. These can be a somewhat profitable item, depending on your servers economy.

Yagudo_Bead_Necklace

Beehive Chips

Beehive Chips can be found on the mobs of the Bee family all around Vana’Diel. While they’re not as profitable as Silk Thread, a full stack can sell for about 3 or 4k, depending on your server. They’re a fairly common drop, a lot more so than Silk Thread. Apart from Yagudo Necklaces, Beehive Chips may be one of the best ways for a lower leveled person to make gil.

Beehive_chip

And when in doubt and in need of gil fast, never overlook the power of vendoring items. If you have a bunch of seemingly useless items that you’re almost positive you’ll never have a use for, sell them! It may not be a lot, but gil in your pocket is gil in your pocket.

Fish, fish, and fish

So you’ve done the above. You’re making pretty good profit and you think you’re doing pretty ok for yourself. But, you’ve left one other opportunity untapped. The craft of fishing. While fishing may be one of the toughest, most frustrating crafts to level, it can definitely be the most profitable crafts at early levels.

First, you want to get about 11k or so, depending on your server. Once you’ve accumulated the gil using the above methods, you’ll want to buy a Halcyon Fishing rod off of the AH under Weapons > Ammo & Misc. > Fishing Gear. After getting the rod, you’ll want bait. Make sure to buy as many stacks of Insect Balls you can. Once you’re fully geared up, make your way to Windurst, as that is one of the best fishing spots for early levels.

Halcyon_Rod

InsectPaste

Once in a good spot, like Windurst Woods, equip the rod in the ranged slot and the Insect balls in the ammo slot. Start fishing. Every now and then, you’ll catch a gold carp. VENDOR THESE. They go for about 300 gil and are very good profit for early levels. They basically pay for the bait. You’ll find that your normal catches consist of Moat Carps. When you get a full stack, you can sell them on the AH for about 2k, depending on the server.

Moat_carp

Gold_carp

And with that, I’ll wrap up the Gil Making guide for levels 1 to 10. Just remember to follow the things said in this guide and you’ll be raking in gil like it’s no ones business. Levels 1 to 10 can be the hardest time to make gil, as it gets easier once you get into the higher levels. Just be patient and work hard and you’ll get the hang of things. Good luck and happy hunting!

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Ladies and Gentlemen, meet Refresh

May 13, 2008 at 2:08 pm (Items/Drops, Jobs, Spells) (, , , , , , )

Refresh - it’s like crack for mages. For those who don’t know what it does, it restores MP at an interval of 3 seconds, continuously, until the effect wears off. There are a plethora of items, spells, and foods in the game that can give you this effect. In this post, we’ll detail most (if not all) of those ways.

Spells

A Red Mage’s Refresh

ScrollofRefresh

The most commonly used form of Refresh, it’s generally a RDM’s bane, as they’ll be asked to constantly Refresh all the mages in their party. It restores 3 MP a tic.

A Bard’s Ballad

ScrollofMagesBallad

MageBallad2

A great set of spells given to bards, the lower level one provides 1 MP a tic, and the higher level one provides 2 MP a tic. Because Bard’s can put 2 spells on a single person, you can stack these 2 spells to provide the equivalent of a Red Mage’s 3 MP a tic refresh, but won’t be able to put any other singles on a player.

A Corsair’s Roll

Smndie

Given the name Evoker’s Roll due to a Summoner’s natural Auto-Refresh ability, Evoker’s Roll has the potential to be the most powerful refresh in the game. As some may know, Corsair’s rolls work on a number system. Each roll a lucky and unlucky number, the lucky will generally provide the second-best effects, and the unlucky will provide effects similar to the lowest rolls. Each roll can be anywhere from 1-11. Numbers 1-4 provide the effects of an Unlucky roll. Rolling 11 will get you the highest effects. Going over 11 grants a bust, giving the Corsair negative effects. Each roll can be enhanced by having it’s respective job in the party. So having a summoner in the party and using Evoker’s Roll, you can get another 1 MP a tic.

Rolling an eleven without a SMN in the party will get you 4 MP a tic, and with a SMN will get you 5 MP a tic, the highest refresh in the game. For a quick note, the Unlucky Number for Evoker’s Roll is 9, and the Lucky Number is 5. Corsairs get their Refresh before Red Mages also, getting it at level 40, versus the 41 that RDMs get it.

Those are all the spells for Refresh, next up are Foods.

Foods

All foods are made through Cooking, aside from Amrita which is an abjuration item and found as a temporary item in Einherjar.

Orange Juice, Apple Juice, Tomato Juice, and Pineapple Juice

Orange_juice

Apple_juice

TomatoJuice

Pineapple_juice

All of these three provide 1 MP a tic. Orange Juice provides that effect for 90 seconds, giving a total of 30 MP per drink. Apple Juice provides the effect for 135 seconds, giving a total of 45 MP per drink. Tomato Juice provides the effect for 180 seconds, giving a total of 60 MP per drink. Pineapple Juice is the best of the four, providing the effect for 240 seconds, giving a total of 80 MP per drink. Pineapple Juice caps at 30 cooking, and is a great item for low-level mages to make, especially in the Kazham areas.

Grape Juice, Melon Juice, Vampire Juice

Grape_juice

Melon_juice

Vampire_juice

All of these provide 2 MP a tic. Grape Juice provides the effect for 90 seconds, giving a total of 60 MP. Melon Juice provides the effect for 135 seconds, giving a total of 90 MP. Vampire Juice is different, in that instead of just providing 2 MP, it will give 2 HP a tic as well. It lasts a total of 90 seconds, giving 60 MP and 60 HP back.

Yagudo Drink

Yagudodrink

This also gives 2 MP a tic, but we didn’t put it with the above 3 due to the large amounts of win it emanates. Despite it’s 3 second use time, it will provide you with a total of 120 MP over a period of 3 minutes. It’s the best MP refresh food beside Amrita, which we mention below.

Amrita

Amrita

This is a truly beastly item. Amrita is an abjuration item, which uses the cursed item Cursed Beverage (we would have never guessed), and uses the Libation Abjuration dropped from quite a few NMs and BCNMs, and is purchasable for 250,000 Gil (but that’s really probably not worth it). Amrita will give you the effect of Regen and Refresh, at a rate of 5 per tic. Yes, you heard us right, it’s on par with the most a Corsair can give, and gives you the complementary HP effect as well. Not to mention it lasts 5 minutes, if you do the math, that’s 500 MP and HP. Pretty sweet, huh? Find out more about how to get it on FFXIClopedia.

That finishes up food effects. Next, we’ll cover a few notable pieces of refresh gear.

Refresh Gear

There are tons of items that provide the effect of refresh. They all give 1 MP a tic, and the effect stays on perpetually, so long as you wear the piece of gear. Since there are so many, we’ll cover just a few pieces that you may want to get in your arsenal.

Dalmatica

Dalmatica

We’ll start with the almighty Dalmatica. Many consider this piece to be a show-off piece (we think it looks pretty sexy as well), and there are indeed better pieces for all the users aside from Red Mage, who can benefit from it in certain situations. Red Mages will generally be the first to get this in an HNMLS. The Refresh effect is really the only substantial effect it gives, but there are some benefits from it’s other stats.

Ares’s Cuirass, Marduk’s Jubbah, Morrigan’s Robe

Ares's_Cuirass

Marduk's_Jubbah

Morriganrobe

The Refresh effect on these 3 Salvage body pieces pale in comparison to their other insane stats, but it obviously is worth mentioning. All three pieces are generally worth obtaining, and you’ll probably use them all the time, though in some situations, other pieces may work better.

Noble’s Tunic, Black Cloak, Vampire Cloak

NoblesTunic

Blackcloak

VampireCloak

The first 2 are great pieces for their intended jobs, the Noble’s Tunic generally being the more sought-after piece. The Refresh effect is a great added bonus. The Vampire Cloak is a nice piece for DRK’s to throw on whenever they need some Regen/Refresh, but there are much better pieces that will take priority over it.

Cleric’s Briault, Sorcerer’s Coat, Vermillion Cloak, and Yinyang Robe

ClericsBriault

SorcerersCoat

VermillionCloak

Yinyang_Robe

All four of these are great pieces, the Yinyang Robe being the best we’d say. The Cleric’s Briault is probably not the best piece to use for the Refresh Effect, as you’ll generally have Noble’s Tunic, but when you swap this in for using Regen, it will keep your Refresh going from Noble’s Tunic. The Sorcerer’s Coat is a nice piece when Elemental Skill is needed, but other pieces will take priority over it most of the time. The Vermillion Cloak is an amazing piece for the level you can get it at, but it’s not a necessity. There will be pieces that take precedence over this, but it’s a great piece to swap in for healing or other downtime. Saving the best for last, the Yinyang Robe. This robe is freaking amazing for Summoner’s, as with the Salvage gear, the refresh effect pales in comparison to the other stats. The Blood Pact ability delay -5 is great, and the Avatar Enmity will help keep possible hate off of you. The refresh provides 1 less MP you’re loosing per tic while you have a summon out, so further preserving your MP.

Those are the most notable pieces of gear, there are others, but they generally aren’t used for the Refresh, and/or are latent effects/enchantments.

Job Traits/Other

There are 3 jobs that can get Refresh as a job trait. Those are Summoner at level 25, Paladin at level 35, and Blue Mage at level 58 (if said BLU has the correct spells equipped). All of these are 1 MP a tic and last forever, and you can get the effect from using the jobs as support jobs, making summoner a viable sub for mage classes. To learn more about how to get Auto-Refresh on your Blue Mage, read here.

The last 2 ways to get are through Sanction and Sigil, the Besieged and Campaign equivalents to Signet. You can attain them for either 100 Imperial Standing, or 50 Allied notes, and they last for the duration of the status effect. They both provide 1 MP a tic.

And one last thing. Using all the above methods, it would be possible to attain 20 MP a tic as a Red Mage using Amrita, Refresh, Mage’s Ballad I and II, Evoker’s Roll with SMN in party rolling 11, wearing a Dalmatica and Duelist’s Chapeau, using Sanction/Sigil with refresh effection, and subbing either SMN or PLD. One thing we’re not sure of, is whether you can stack gear refreshes (Dalmatica and Dualist’s Chapeau), if not, it would be 19 MP a tic, which is still insane.

That wraps it up for this huge article on Refresh, we may eventually do an article on the many uses for Refresh, but I think that’s enough about Refresh for now. Let us know in the comments about how you use and benefit from Refresh.

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FFXI News - Preview of Adjustments for June Version Update (Part 1) (05/13/2008)

May 13, 2008 at 12:29 pm (Crafting, FFXI News, Items/Drops, Mog House)

5-13-08update

 

Comfortable, fuss-free adventuring for all players is one of our biggest priorities. That is why for the next version update, we will be introducing some changes intended to make Vana’dielian living that much more convenient. For this Topics, we will take a look at changes to synthesis, armor storage, and furnishings.

 

  • Synthesis

Our fans often describe HQ item synthesis as a fulfilling yet occasionally frustrating process. Taking such voices to heart, following lengthy deliberation, the developers have decided to add new synthesis enhancement items as the reward for guild contract quests. While these items do not allow the creation of HQ items at free will, you will receive an overall success rate bonus for synthesis.

The positive effects of these items are expected to span beyond merely improving your success rate in synthesis. The raising of synthesis skills should become that much more enjoyable an experience, and certain items should become more affordable than before.

These synthesis enhancement items are a must-have for masters and apprentices alike!

  • Armor Storage

The release of the Wings of the Goddess expansion saw the addition of several new sets of armor. To accommodate this increase, the following armor sets will become storable by talking to specific NPCs:
Pahluwan / Yigit / Amir

  • Furnishings

Since it became possible to invite friends over to your Mog House, we’ve been seeing more and more adventurers taking an active interest in their furnishings in a friendly contest of affluence with neighbors. Amidst this recent trend, it has come to our attention that the function of some furnishings was not proportional to cost, resulting in them being largely ignored by players.

To rectify this issue, and ultimately improve the living standard for adventurers, a number of furnishings will receive adjustments to attributes such as storage capacity and effects. Detailed information on these changes will be announced upon the release of the next version update.

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The Anniversary Ring lives yet again!

May 12, 2008 at 7:35 pm (Events, Items/Drops) (, , , , , )

AnniversaryRing

Earlier today, the 2008 Adventurer Appreciation Campaign started, and I’m sure it took most of us by surprise. The Anniversary Ring is quite a powerful item, far surpassing the inferior Empress Band. It leaves the mouths of all adventurer’s, strong and weak, watering from it’s beastly experience point bonuses. The Anniversary Ring gives players a chance to level a job in no time at all. I myself used it last year to level my WHM from 20 to 33 in a single day. We want to hear from our readers - how do you use, or plan to use, your Anniversary Ring; and also, are you satisfied with the new Emperor Band that was added not too long ago. Let us know in the comments. Image credit: FFXIClopedia

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